Fallout 4 workshop bug

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They’re expensive to build, so expect to spend a lot of time foraging for materials (or just break down and cheat). Monster cages are the most interactive new element, but the process of creating and using them is unnecessarily cumbersome.

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A big reason why is that, considering capturing creatures doesn’t really make your character more powerful, some of it is just a hassle to use. Plus, the aesthetic effect of a pack of deathclaws wandering serenely through the early morning fog in Sanctuary is pretty cool. It’s amusing to capture raiders and deathclaws, imprison them in your settlements, and then force them through gauntlets of elaborate traps. It’s a bit disappointing that there are no stories or missions built around these new settlement options, but the new tools in the toolbox do make Fallout 4 a more creative game.